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Ben Hersh

Ben Hersh wrangles complex systems at Dropbox, and previously crafted reading experiences at Medium. He writes about design, culture, and science, and has given talks around the world to inspire [...]

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Yu-Kai Chou

Yu-kai Chou is a Designer, Entrepreneur, and International Keynote Speaker on Gamification and Behavioral Design. He is the Original Creator of the Octalysis Framework, and the author of [...]

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Alan Hammes

Alan Hammes is a seasoned Technology Product Manager with a sharp focus on delivering customer satisfaction and building cross-functional partnerships across organisations.Alan interacts [...]

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Paolo Ertreo

Paolo is currently a product designer focusing on Growth at Dropbox. In this role, Paolo focuses on creating experiences that are user-centered, performance-driven, and business-oriented. ‍   [...]

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Liza Lichtinger

Liza Lichtinger, M.A is a one of the few Female Futurists (as listed on Ross Dawson’s list of top International Female Futurists), Psychologist, Wellness Tech advisor and strategic business [...]

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Karen T. Lin

Originally from Boston, Karen is a UX & consumer behavior consultant who invests in startup teams that are seeking user-validated insights. Now based in Taipei & Hong Kong, Karen has also [...]

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Gary Mi

With over 20 years of experience in the gaming space, Gary has worked across mediums (PC, web, social and mobile) as well as markets (Taiwan, US, Japan, Singapore and China). His most recent [...]

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Momo Estrella

Momo Estrella is a design executive based in Shanghai since 2010. He has worked across corporate, consulting, and startup setups in leadership roles where he has defined the foundations and set [...]

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Grace Ng

Grace Ng is the co-founder and CPO of Javelin and Lean Startup Machine, software and educational training for new product innovation. She specializes in helping startups acquire customers and [...]

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Yannick Boucher

Yannick is absolutely passionate about games, and loves being at the cutting edge of consumer technology and popular art and culture, with over a dozen years in the video games and interactive [...]

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